
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Marine Spec Ops Goblin  1  Skill  520  688,489  Charge ( 11,947 ) Preemptive Strike. Deal 100% damage .. Wild Strikes ( 5,97423,896 ) 100% Chance 100% Chance. Deal 50%200% damage ( 28 hits, 25% per hit ) .. 
1   Siren  1  Skill  480  3,148,444  Guard StanceWater All Preemptive Strike. Randomly spawn Heart orbs from all Fire orbs .. The Sound of Confinement ( 8,761 ) 1 x Sub ( 2 Turns ) Preemptive Strike. Deal 80% damage and binds 1 Random sub for 2 turns. This will also disable awoken skills .. Noise Affliction ( expand for details ) 100% Chance 100% Chance. Will use every other turn Change the following column "Ｏ" into Poison orbs －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ .. Sparkling Voice ( 10,951 ) 1 x non 50% Chance 50% Chance. Deal 100% damage. Randomly spawn Water orbs from non 1 Water orbs .. The Sound of Confinement ( 8,761 ) 1 x Sub ( 2 Turns ) 50% Chance 50% Chance. Deal 80% damage and binds 1 Random sub for 2 turns. This will also disable awoken skills ..  Will preemptive bind if no Fire orbs 
1   Berry Dragon  1  Skill  288  647,998  I've found some blueberries 3 x non Preemptive Strike. Randomly spawn Water orbs from non 3 Water orbs .. Munch Munch Munch ( 4,979 ) 3 x non 100% Chance 100% Chance. Will use when water orb exists Deal 100% damage. Randomly spawn Jammer orbs from non 3 Water orbs .. You don't have a snack for me? ( CD +24 Turns ) 100% Chance 100% Chance. Will use when no water orb Increases cooldown of active skills by 24 turns .. Munch Munch Munch ( 4,979 ) 3 x non 100% Chance 100% Chance. Will use when water orb exists Deal 100% damage. Randomly spawn Jammer orbs from non 3 Water orbs .. You don't have a snack for me? ( CD +24 Turns ) 100% Chance 100% Chance. Will use when no water orb Increases cooldown of active skills by 24 turns .. Spit! ( 75% HP ) 100% Chance 100% Chance. Player 75% current HP .. 


2   Aqua Gear  1  Skill  911,111  34  Lv.6 Activated ( 6,674 ) ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Aqua Pulse ( 9,344 ) 3 x non < 99% HP, 100% Chance ( 18687 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Water orbs from non 3 Water orbs .. 
2   Wind Gear  1  Skill  911,111  34  Lv.6 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 6,674 ) ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Wind Pulse ( 9,344 ) 3 x non < 99% HP, 100% Chance ( 18687 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Wood orbs from non 3 Wood orbs .. 
2   Extant Red Dragon Caller, Sonia TAMADRA  1  Skill  192  4,462,663  Lv.6 Stop TAMA! ( < 6 Combos 99 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns .. Dragon Flare ( 13,997 ) 3 x non 100% Chance 100% Chance. Will use when above 40% HP Deal 100% damage. Randomly spawn Fire orbs from non 3 Fire orbs .. Draco Summon TAMA! < 40% HP, 100% Chance, 1 timeuse < 40% HP, 100% Chance, 1 timeuse. Skip turn .. Meteo Flame ( 69,985 ) 10 x non < 40% HP, 100% Chance < 40% HP, 100% Chance. Deal 500% damage. Randomly spawn Fire orbs from non 10 Fire orbs .. 


3   Horned Fort Dragon, Fortoytops  1  Skill  77,822  6,352,462  Lv.8 Defending ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Super Horn ( 16,876 ) 50% Chance 50% Chance. Will use when above 30% HP Deal 120% damage .. Grand Rush ( 14,063 ) 6 x non 50% Chance 50% Chance. Will use when above 30% HP Deal 100% damage. Randomly spawn Jammer orbs from non 6 Jammer orbs .. Absolute Guard ( 75% Damage 1 Turn ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. 75% damage reduction for 1 turn .. Death Crash ( 84,378 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use if skill bound Deal 600% damage ( 6 hits, 100% per hit ) .. Death Crash ( 28,126 ) ( 10 Turns ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use if skills not bound Disable active skills for 10 turns .. 


4   Red Pirate Dragon, Bartholomew  1  24,827  9,200  5,303,200  Lv.20 Diamond Cross ( 20 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 20 turns .. Black Bird ( 74,481 ) ( 3 Turns ) First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Increases damage to 300% for the next 3 turns .. Main Battery Discharge ( 31,034 ) 1 x 100% Chance ( 93101 after Black Bird ) 100% Chance. Will use every other turn Deal 125% damage and converts 1 Random orb into Fire orbs .. Royal Fortune ( 39,724 ) < 50% HP, 100% Chance ( 119172 after Black Bird ) < 50% HP, 100% Chance. Deal 160% damage ( 4 hits, 40% per hit ) .. 


5   Awoken Sandalphon  1  Skill  1,072  6,498,624  Lv.8 Angelic Hymn ( 3 Turns ) Preemptive Strike. Disable active skills for 3 turns .. Sword of Malkuth ( 23,206 ) 30% Chance 30% Chance. Will use if [Purifying Melody] isn't used Deal 120% damage ( 2 hits, 60% per hit ) .. Purifying Melody ( 15,471 ) 70% Chance 70% Chance. Will use when dark orbs are present Deal 80% damage and converts all Dark orbs into Light orbs .. Birdcage of Confinement ( 10 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds all God type cards for 10 turns. This will also disable leader skills and awoken skills .. Performance of Judgement ( 40,611 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 210% damage ( 3 hits, 70% per hit ) .. 


6   Awoken Hermes  1  Skill  420  12,537,639  Hermes resolve ( 75% Resolve ) Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP .. Knowledge Barrier ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Demon's Wall ( 50% Damage 1 Turn )Preemptive Strike. 50% damage reduction for 1 turn .. Poison Alchemy ( 14,701 ) 3 x non 100% Chance 100% Chance. Will use when above 75% HP Deal 180% damage. Randomly spawn Poison orbs from non 3 Poison orbs .. Shadow Touch ( 10,617 ) 1 x Sub ( 2 Turns ) 100% Chance 100% Chance. Will use every 3 turns when above 75% HP Deal 130% damage and binds 1 Random sub for 2 turns. This will also disable awoken skills .. Heat and Cold ( 13,067 ) 2 x non < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use when above 25% HP Deal 160% damage. Randomly spawn Fire & Water orbs from non 2 Fire & Water orbs .. Hinder Alchemy ( 14,701 ) 5 x non < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use every 3 turns when above 25% HP Deal 180% damage. Randomly spawn Jammer orbs from non 5 Jammer orbs .. Skill Set 2 < 75% HP, 100% Chance, 1 timeuse. Healing Element ( 8,167 ) < 75% HP, 100% Chance. Will use every 3 turns when above 25% HP Deal 100% damage. Change all orbs to Fire, Light & Dark orbs .. Hinder Line ( expand for details )< 75% HP, 100% Chance. Will use every 3 turns when above 25% HP Change the following row "Ｏ" into Jammer orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Skill Set 3 < 50% HP, 100% Chance. Will use when >25% HP Chemical Reaction ( )< 75% HP, 100% Chance. Will use every 3 turns when above 25% HP Change own attribute into Wood .. Weaknessless ( 5 Turns )< 75% HP, 100% Chance. Will use every 3 turns when above 25% HP Absorbs 100% Fire damage for 5 turns .. Skill Set 4 < 50% HP, 100% Chance. Will use when >25% HP Chemical Reaction ( )< 75% HP, 100% Chance. Will use every 3 turns when above 25% HP Change own attribute into Light .. Weaknessless ( 5 Turns )< 75% HP, 100% Chance. Will use every 3 turns when above 25% HP Absorbs 100% Dark damage for 5 turns .. Skill Set 5 < 50% HP, 100% Chance. Will use when >25% HP Chemical Reaction ( )< 75% HP, 100% Chance. Will use every 3 turns when above 25% HP Change own attribute into Dark .. Weaknessless ( 5 Turns )< 75% HP, 100% Chance. Will use every 3 turns when above 25% HP Absorbs 100% Light damage for 5 turns .. High Poison Alchemy ( 16,334 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use when jammer orb exists when above 25% HP Deal 200% damage and converts all Jammer orbs into Lethal Poison orbs .. Contraindication ( 32,668 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 400% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs .. 


7   Draconic Songstress of Blue Echoes, Mion  1  Skill  798  12,672,953  Lv.7 Half Water Wood ( 50% Damage ) Passive. 50% Water & Wood damage reduction .. Transparent Melody ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Overture for the Impenetrable ( 99% Damage 1 Turn )Preemptive Strike. 99% damage reduction for 1 turn ..Skill Set 2 First turn. 100% Chance. Play me your puzzle's song ♪ ( < 6 Combos 1 Turn )Absorbs 100% of the damage you cause for combos 5 and under for 1 turn .. Hesitant Opening Notes ( 75% 1 Turn )Reduces time limit of orb movement to 25 % for 1 turn ..Skill Set 3 > 99% HP, 100% Chance, 1 timeuse. You should sound better than this! ( 99% HP )Blessed Fantasia ( ≥ 500k Void Damage 5 Turns )Immune single hit damage over 500,000 for 5 turns ..Skill Set 4 < 99% HP, 100% Chance, 1 timeuse. I simply can't lose ♪ ( 20,895 ) 1 x ( 4 Turns )Deal 140% damage and binds 1 Random card for 4 turns. This will also disable leader skill and awoken skills .. Steel Arabesque ( 50% Damage 5 Turns )50% damage reduction for 5 turns ..Skill Set 5 50% Chance. Will use when >30% HP Surely you can hear the Orbs' song ♪ ( 1 Turn )Hide the following orbs "Ｏ" on the board for 1 turn. Moving the orb will not reveal it －－－－－Ｏ －－－－－－ －－－－－Ｏ －－－－－－ －Ｏ－Ｏ－Ｏ .. Rainbow Septet ( 17,910 ) Deal 120% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Heart & Jammer orbs ..Skill Set 6 50% Chance. Will use when >30% HP Feel the music in your heart ♪ ( 1 Turn )Hide the following orbs "Ｏ" on the board for 1 turn. Moving the orb will not reveal it Ｏ－Ｏ－Ｏ－ －－－－－－ Ｏ－－－－－ －－－－－－ Ｏ－－－－－ .. Rainbow Septet ( 17,910 ) Deal 120% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Heart & Jammer orbs .. Ice Blossom Quartet ( 23,880 ) 50% Chance ( 35820 after Warrior's March ) 50% Chance. Will use when above 30% HP Deal 160% damage ( 4 hits, 40% per hit ) .. Obbligato of Ice Blades ( 19,403 ) 10 x 50% Chance ( 29104 after when above 30% HP ) 50% Chance. Will use when above 30% HP Deal 130% damage and randomly change 10 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. Warrior's March ( 22,388 ) ( 999 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases damage to 150% for the next 999 turns .. Barcarole for the River of Woe ( < 7 Combos 2 Turns ) < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. Absorbs 100% of the damage you cause for combos 6 and under for 2 turns .. This is your last performance! ( 1 Turn ) < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. 6 x 1 Clouds appear on the board for 1 turn .. Requiem of a Thousand Creeds ( 746,250 ) < 30% HP, 100% Chance ( 1119375 after Warrior's March ) < 30% HP, 100% Chance. Deal 5000% damage ( 10 hits, 500% per hit ) ..  Rotates through 1 of Blind set then 1 of Ice Quartet or Ice Blades 
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